Goblin Berserker

Family: Goblin

Small humanoid (goblin), neutral evil

Armor Class 15 (studded leather)
Hit Points 51 (6d6 + 30)
Speed 40 ft.

20 (+5) 14 (+2) 20 (+5) 8 (-1) 12 (+1) 8 (-1)

Skills Athletics +7, Perception +5, Stealth +6
Senses darkvision 60 ft., passive Perception 15
Languages Goblin
Challenge 2 (450 XP)

Special Traits

  • Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
  • Reckless. At the start of its turn, the goblin can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
  • Sneak Attack (1/turn). The goblin deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the goblin that isn’t incapacitated and the goblin doesn’t have disadvantage on the attack roll.


  • Multiattack. The goblin makes two attacks with its war pick.
  • War Pick. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.
  • Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.