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Goblin, Cave

Family: Goblin

Medium humanoid (cave goblin), chaotic evil

Armor Class 12 (unarmored)
Hit Points 22 (3d8 + 9)
Speed 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16(+3) 7 (-2) 11 (+0) 10 (+0)

Senses darkvision 60 ft., passive Perception 10
Languages Drohm
Challenge 1/2 (100 XP)

SPECIAL TRAITS

  • Aggressive. As a bonus action, the goblin can move up to its speed toward a hostile creature that it can see.
  • Rampage. When the goblin reduces a creature to 0 hit points with a melee attack on its turn, it can take a bonus action to move up to half its speed and make a spear attack.

ACTIONS

  • Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
  • Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

ABOUT

Goblins have hairless, mottled green skin pulled tightly over short, skinny frames with stringy muscles, little fat, and a bulbous belly. Their faces are similarly gaunt, with skin pulled tight enough to give them eternal, toothy grins. Their eyes are black, with small glittering pinpricks at their centers. Goblins are highly adaptable, cropping up in various regions around the world, though they’re predominantly seen in the Darklands of Drohm. Everywhere they appear they hunt and raid, gaining a taste for the blood, meat, and bone of the beasts and people in the region.

There are rumors of goblins that trade with communities peacefully, asking for their dead to eat, and in exchange the living are left alone, or even protected by the goblins.

Cave Goblins

With pale, almost translucent skin, and large glittering white pupils, cave goblins are often mistaken for undead risen to attack or punish a community. In truth they are a subset of the goblin genus that has taken refuge in the dank darkness of caves.

They never fight alone and prefer to attack at night. When engaged they don’t show mercy and believe that anything they kill is theirs to eat, which sometimes leads to internal fights over who got the killing blow on a victim.

Forest Goblins

Their mottled green skin and thin, lanky limbs allow forest goblins to blend in among saplings and ground cover in forests with worrying ease. The forest goblins are a growing population in the O’koth forests but live in almost any wooded region of Azoth. Forest goblins prefer to lay traps for unsuspecting travelers, attacking them all at once with spears and swords, hoping to immediately weaken their victims and make the following fight all the easier.

Skull Breakers

The skull breakers are the largest, meanest, and smartest of the goblins, and count among them the goblin generals that serve Darkoth, such as General Bonecrack and his successor Skullcraze.

Skull Breakers rarely travel without their cadre of chosen fighters picked from the strongest and most cunning in their number. In combat the skull breakers fight smartly, calling out priority targets to their minions while picking the best victims for their next attack.

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren