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Goblin, Cave Brute

Family: Goblin

Small humanoid (goblinoid), neutral evil

Armor Class 12 (leather armor)
Hit Points 31 (7d6 + 7)
Speed 30 ft.

13 (+1) 12 (+1) 13 (+1) 6 (-2) 6 (-2) 8 (-1)

Senses darkvision 120 ft., passive Perception 8
Languages Goblin
Challenge 1/2 (100 XP)

Special Traits

  • Cavern Camouflage. The cave goblin brute has advantage on Dexterity (Stealth) checks while underground in caves and caverns.
  • Cavern Stalker. The cave goblin brute can attempt to hide even when only lightly obscured by dim light.
  • Hive Mind. The cave goblin brute gains a +1 bonus to its Intelligence and Wisdom modifiers for each cave goblin within 40 ft. of it, up to a maximum of +5.
  • Sunlight Sensitivity. The cave goblin brute has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight if it, the target of its attack, or what it is trying to perceive is in direct sunlight.
  • Surprise Attack. If the cave goblin brute surprises a creature and hits it with a weapon attack during the first round of combat, the weapon deals an additional die of damage.


  • Multiattack. The cave goblin brute makes two jawbone club attacks.
  • Jawbone Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.


Brutes act as a defensive force for patrols and foraging, protecting lesser cave goblins as they gather tribute. Their physiology is incredibly varied, with muscle groups developing and enlarging seemingly at random during their growth cycle.

Section 15: Copyright Notice

Game Master's Toolbox Ultimate Bestiary: Revenge of the Horde Copyright 2017, Chris Haskins, Nord Games LLC.

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