Goblin, Cave Runt

Family: Goblin

Small humanoid (goblinoid), neutral evil

Armor Class 12
Hit Points 5 (2d6 ? 2)
Speed 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 8 (-1) 7 (-2) 6 (-2) 7 (-2)

Skills Stealth +4
Senses darkvision 120 ft., passive Perception 8
Languages Goblin
Challenge 1/8 (25 XP)

Special Traits

  • Cavern Camouflage. The cave goblin runt has advantage on Dexterity (Stealth) checks while underground in caves and caverns.
  • Cavern Stalker. The cave goblin can attempt to hide even when only lightly obscured by dim light.
  • Hive Mind. The cave goblin runt gains a +1 bonus to its Intelligence and Wisdom modifiers for each cave goblin within 40 ft. of it, up to a maximum of +5.
  • Sunlight Sensitivity. The cave goblin runt has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight if it, the target of its attack, or what it is trying to perceive is in direct sunlight.
  • Surprise Attack. If the cave goblin runt surprises a creature and hits it with a weapon attack during the first round of combat, the weapon deals an additional die of damage.

Actions

  • Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft., or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

About

Runts, as the name would suggest, are the smallest cave goblin variety. Whether malformed through some genetic quirk or adapted to fill a niche is difficult to say.

Section 15: Copyright Notice

Game Master's Toolbox Ultimate Bestiary: Revenge of the Horde Copyright 2017, Chris Haskins, Nord Games LLC.

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