Goblin, Cave

Family: Goblin

Small humanoid (goblinoid), neutral evil

Armor Class 14 (padded armor)
Hit Points 7 (3d6 ? 3)
Speed 30 ft.

STR DEX CON INT WIS CHA
7 (-2) 16 (+3) 8 (-1) 7 (-2) 6 (-2) 8 (-1)

Skills Stealth +5
Senses darkvision 120 ft., passive Perception 8
Languages Goblin
Challenge 1/2 (100 XP)

Special Traits

  • Cavern Camouflage. The cave goblin has advantage on Dexterity (Stealth) checks while underground in caves and caverns.
  • Cavern Stalker. The cave goblin can attempt to hide even when only lightly obscured by dim light.
  • Hive Mind. The cave goblin gains a +1 bonus to its Intelligence and Wisdom modifiers for each cave goblin within 40 ft. of it, up to a maximum of +5.
  • Sunlight Sensitivity. The cave goblin has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight if it, the target of its attack, or what it is trying to perceive is in direct sunlight.
  • Surprise Attack. If the cave goblin surprises a creature and hits it with a weapon attack during the first round of combat, the weapon deals an additional die of damage.

Actions

  • Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
  • Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Section 15: Copyright Notice

Game Master's Toolbox Ultimate Bestiary: Revenge of the Horde Copyright 2017, Chris Haskins, Nord Games LLC.

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