Goblin Elite Guard

Family: Goblin

Small humanoid (goblin), neutral evil

Armor Class 18 (scale mail, shield)
Hit Points 130 (20d6 + 60)
Speed 30 ft.

18 (+4) 20 (+5) 16 (+3) 10 (+0) 11 (+0) 6 (-2)

Skills Perception +3, Stealth +8
Senses darkvision 60 ft., passive Perception 13
Languages Goblin
Challenge 5 (1,800 XP)

Special Traits

  • Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
  • Second Wind (Recharges after a Short or Long Rest). As a bonus action, the goblin can regain 15 hit points.


  • Multiattack. The goblin makes two shortsword attacks.
  • Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
  • Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
  • Heavy Crossbow. Ranged Weapon Attack: +8 to hit, range 100/400 ft., one target. Hit: 10 (1d10 + 5) piercing damage.


  • Parry. The goblin adds 3 to its AC against one melee attack that would hit it. To do so, the goblin must see the attack and be wielding a weapon.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.