Goblin Enforcer

Family: Goblin

Small humanoid (goblin), neutral evil

Armor Class 16 (chain mail)
Hit Points 112 (15d6 + 60)
Speed 30 ft.

20 (+5) 16 (+3) 18 (+4) 10 (+0) 12 (+1) 6 (-2)

Skills Perception +7, Stealth +9
Senses darkvision 60 ft., passive Perception 17
Languages Goblin
Challenge 5 (1,800 XP)

Special Traits

  • Brute. A melee weapon deals one extra die roll of its damage when the goblin hits with it (included in the attack).
  • Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
  • Reckless. At the start of its turn, the goblin can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.


  • Multiattack. The goblin makes two greataxe attacks.
  • Greataxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) slashing damage.
  • Javelin. Melee or Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage.


  • Parry. The goblin adds 3 to its AC against one melee attack that would hit it. To do so, the goblin must see the attack and be wielding a weapon.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.