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Goblin, Feral Goblin

Family: Goblin

Small humanoid (goblinoid), neutral evil

Armor Class 14
Hit Points 14 (4d6)
Speed 30 ft.

6 (-2) 18 (+4) 10 (+0) 7 (-2) 6 (-2) 6 (-2)

Skills Stealth +6
Senses darkvision 120 ft., passive Perception 8
Languages Goblin
Challenge 1/2 (100 XP)

Special Traits

  • Cavern Camouflage. The feral cave goblin has advantage on Dexterity (Stealth) checks while underground in caves and caverns.
  • Cavern Stalker. The feral cave goblin can attempt to hide even when only lightly obscured by dim light.
  • Sunlight Sensitivity. The feral cave goblin has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight if it, the target of its attack, or what it is trying to perceive is in direct sunlight.
  • Surprise Attack. If the feral cave goblin surprises a creature and hits it with a weapon attack during the first round of combat, the weapon deals an additional die of damage.


  • Multiattack. The feral cave goblin makes three attacks, one with its bite and two with its claws.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
  • Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.


Having been separated from the troop, either through infighting, societal collapse following the king’s death, or simply wandering too far, the life of a feral is generally short, desperate and filled with violence.

Section 15: Copyright Notice

Game Master's Toolbox Ultimate Bestiary: Revenge of the Horde Copyright 2017, Chris Haskins, Nord Games LLC.

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