Goblin, Forest Shaman

Small humanoid (goblinoid), neutral evil

Armor Class 11
Hit Points 12 (5d6 ? 5)
Speed 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA
7 (-2) 12 (+1) 9 (-1) 12 (+1) 14 (+2) 8 (-1)

Skills Medicine +4, Nature +4, Stealth +3
Senses darkvision 60 ft., passive Perception 12
Languages Common, Goblin
Challenge 1 (200 XP)

Special Traits

Actions

  • Antler Dagger. Melee Weapon Attack: +3 to hit, range 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
  • Quarterstaff. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 (1d6 – 2) or 2 (1d8 – 2) bludgeoning damage if wielded with two hands.

About

Shamans often fill an advisory role to the troop’s chief, although it is equally common for there to be a heated rivalry between the two figures over who should take the position of leadership. Shamans have access to basic healing magic by means of animal sacrifice, so generally travel nowhere without a sack of squirming rats, weasels, or other easily procured forest creatures.

Section 15: Copyright Notice

Game Master’s Toolbox Ultimate Bestiary: Revenge of the Horde Copyright 2017, Chris Haskins, Nord Games LLC.