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Goblin, Forest Sneak

Small humanoid (goblinoid), neutral evil

Armor Class 13 (leather armor)
Hit Points 9 (2d6 + 2)
Speed 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA
7 (-2) 14 (+2) 12 (+1) 10 (+0) 8 (-1) 8 (-1)

Skills Nature +1, Stealth +4
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 1/2 (100 XP)

Special Traits

  • Woodland Stalker. The forest goblin sneak can attempt to hide even when only lightly obscured by foliage as a bonus action on each of its turns.
  • Woodland Camouflage. The forest goblin sneak has advantage on Dexterity (Stealth) checks while in the forest.

Actions

  • Punch Dagger. Melee Weapon Attack: +4 to hit, range 5 ft., one target. Hit: 4 (1d4 +2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or take 1d4 damage at the beginning of each of its turns. At the end of each of its turns, the target can repeat the saving throw, ending the bleed effect on a success.
  • Blowgun. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned. At the end of each of its turns, the target can repeat the saving throw, ending the condition on a success.

About

Sneaks are masters of camouflage and ambush, preferring to get up close to a quarry unseen to make best use of their short range weaponry. If they can get in range, hit the target with a poisoned dart, and get back to safety without being seen, so much the better as far as they’re concerned.

Section 15: Copyright Notice

Game Master’s Toolbox Ultimate Bestiary: Revenge of the Horde Copyright 2017, Chris Haskins, Nord Games LLC.