Goblin, Forest Thief

Family: Goblin

Small humanoid (goblinoid), neutral evil

Armor Class 14 (leather armor)
Hit Points 10 (3d6)
Speed 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA
7 (-2) 16 (+3) 10 (+0) 10 (+0) 8 (-1) 8 (-1)

Skills Nature +1, Stealth +5
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 1/2 (100 XP)

Special Traits

  • Woodland Stalker. The forest goblin thief can attempt to hide even when only lightly obscured by foliage as a bonus action on each of its turns.
  • Woodland Camouflage. The forest goblin thief has advantage on Dexterity (Stealth) checks while in the forest

Actions

  • Stake. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 +3) piercing damage and the target must make a DC 12 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one.
  • Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage and the target must make a DC 12 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one.

About

The best marksmen among forest goblins, thieves are an invaluable part of goblin raids.

Section 15: Copyright Notice

Game Master's Toolbox Ultimate Bestiary: Revenge of the Horde Copyright 2017, Chris Haskins, Nord Games LLC.

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