Goblin, Goozzle

Family: Goblin

Small humanoid (goblinoid), chaotic evil

Armor Class 13 (hide)
Hit Points 7 (2d6)
Speed 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA
8 (-1) 14 (+2) 10 (+0) 10 (+0) 8 (-1) 8 (-1)

Skills Stealth +6
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)

SPECIAL TRAITS

  • Rampage. When the goozzle-goblin reduces a creature to 0 hit points with a melee attack on its turn, the goozzlegoblin can take a bonus action to move up to half its speed and make a claw attack.

ACTIONS

  • Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 2) slashing damage.

ABOUT

This goblin has long talons as sharp as swords.

Goozzle-goblins use their talons to claw the flesh from their foes. Goozzle goblins are unrelentingly vicious.

Goblins Everywhere. Goozzle-goblins are the most prevalent goblins in Faerie after mifkets, who are chiefly found on the isles. Unlike their hairier brethren, goozzlegoblins are equipped with wicked claws and a fierce disposition. They eagerly use them to tear into the opposition, gnashing and clawing their way through their opponents.

Awgwa Troops. Goozzle-goblins are one of the chief minions of many of the awgwas in the Prime plane, where they wage a shadow war against the immortals. They shrink goozzle-goblins down to Tiny size and send them into the shadows to thwart the plans of good-aligned fey.

Ultimate Spies. Goozzle-goblin aggression belies their feral intelligence. Their facility with tactics makes them excellent spies, assassins, and scouts.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

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