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Goblin, Hill Beastmaster

Small humanoid (goblinoid), neutral evil

Armor Class 13 (hide armor)
Hit Points 22 (5d6 + 5)
Speed 30 ft.

12 (+1) 12 (+1) 12 (+1) 10 (+0) 10 (+0) 10 (+0)

Skills Animal Handling +2
Senses darkvision 60 ft., passive Perception 10
Languages Common, Goblin
Challenge 2 (450 XP)

Special Traits

  • Animal Trainer. The hill goblin beast master has one of the following beasts or groups of beasts at its command (roll a d4):
    1. 4 worg pups
    2. 3 worg runts
    3. 2 worg mothers
    4. 1 worg alpha
  • Nimble Escape. The hill goblin beast master can take the Disengage or Hide action as a bonus action on each of its turns.


  • Command. As a bonus action, the hill goblin beast master can order one of its beasts to perform a movement and attack action.
  • Goad. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if wielded with two hands.
  • Whip. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 3 (1d4 +1) slashing damage.


  • Slippery. If an attack on the hill goblin beast master misses, it moves 5 feet away without provoking an opportunity attack.


Beastmasters are tasked with training and keeping the troop’s wolf pack, as well as taking charge of other captured beasts as and when the need arises. Old beastmasters are rare, and those that do last have lost their fair share of bits and pieces to their unruly charges.

Section 15: Copyright Notice

Game Master’s Toolbox Ultimate Bestiary: Revenge of the Horde Copyright 2017, Chris Haskins, Nord Games LLC.