Goblin, Hill Warlord

Family: Goblin

Small humanoid (goblinoid), neutral evil

Armor Class 15 (studded leather)
Hit Points 44 (8d6 + 16)
Speed 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 14 (+2) 10 (+0) 11 (+0) 10 (+0)

Senses darkvision 60 ft., passive Perception 10
Languages Common, Goblin
Challenge 3 (700 XP)

Special Traits

  • Command. Any hill goblins within 60 feet of the hill goblin warlord who can hear it can use their bonus action to make an attack with disadvantage.
  • Nimble Escape. The hill goblin warlord can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

  • Multiattack. The hill goblin warlord makes two melee attacks.
  • Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 +1) slashing damage or 6 (1d10 + 1) slashing damage if wielded with two hands.
  • Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage if wielded with two hands.

Reactions

  • Slippery. If an attack on the hill goblin warlord misses, it moves 5 feet away without provoking an opportunity attack.
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Game Master's Toolbox Ultimate Bestiary: Revenge of the Horde Copyright 2017, Chris Haskins, Nord Games LLC.

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