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Goblin, Hill

Small humanoid (goblinoid), neutral evil

Armor Class 12 (leather armor)
Hit Points 7 (2d6)
Speed 30 ft.

STR DEX CON INT WIS CHA
9 (-1) 13 (+1) 10 (+0) 10 (+0) 8 (-1) 7 (-2)

Skills Stealth +3
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)

Special Traits

  • Nimble Escape. The hill goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

  • Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Reactions

  • Slippery. If an attack on the hill goblin misses, it moves 5 feet away without provoking an opportunity attack.
Section 15: Copyright Notice

Game Master’s Toolbox Ultimate Bestiary: Revenge of the Horde Copyright 2017, Chris Haskins, Nord Games LLC.