Goblin Miner

Family: Goblin

Small humanoid (goblin), neutral evil

Armor Class 15 (leather)
Hit Points 27 (5d6 + 10)
Speed 30 ft.

15 (+2) 19 (+4) 14 (+2) 8 (-1) 12 (+1) 8 (-1)

Skills Perception +5, Stealth +8
Senses darkvision 60 ft., passive Perception 15
Languages Common, Goblin
Challenge 1 (200 XP)

Special Traits

  • Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
  • Sneak Attack (1/turn). The goblin deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the goblin that isn’t incapacitated and the goblin doesn’t have disadvantage on the attack roll.


  • Multiattack. The goblin makes two attacks with its mace.
  • Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
  • Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 8 (1d8 + 4) piercing damage, and the target must succeed on a DC 14 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.