Goblin Savage

Small humanoid (goblin), any evil

Armor Class 13
Hit Points 21 (6d6)
Speed 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 10 (+0) 12 (+1) 14 (+2) 16 (+3)

Skills Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +5, Stealth +7
Senses darkvision 60 ft., passive Perception 16
Languages Common, Goblin
Challenge 1 (200 XP)
Proficiency Bonus +2

SPECIAL TRAITS

  • Pack Tactics. A goblin savage has advantage on attack rolls against a creature if at least one of her allies is within 5 feet of her and the ally isn’t incapacitated.
  • Sneak Attack (1/Turn). A goblin savage deals an extra 7 (2d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of one of her allies that isn’t incapacitated and she doesn’t have disadvantage on the attack roll.

ACTIONS

  • Multiattack. A goblin savage makes two melee attacks.
  • Daggers +1. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
  • Hand Crossbow. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

BONUS ACTIONS

  • Nimble Escape. A goblin savage can take the Disengage or Hide action as a bonus action on each of her turns.
Section 15: Copyright Notice

Potbellied Kobold’s Guide to Villains & Lairs Copyright 2022 Jeff Stevens Games LLC. Author Jeff C. Stevens

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