Goblin Scout

Family: Goblin

Small humanoid (goblin), neutral evil

Armor Class 16 (studded leather)
Hit Points 40 (9d6 + 9)
Speed 30 ft.

12 (+1) 18 (+4) 13 (+1) 8 (-1) 10 (+0) 10 (+0)

Skills Acrobatics +6, Perception +4, Stealth +8
Senses darkvision 60 ft., passive Perception 14
Languages Common, Goblin
Challenge 2 (450 XP)

Special Traits

  • Keen Hearing and Sight. The goblin scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
  • Nimble Escape. The goblin scout can take the Disengage or Hide action as a bonus action on each of its turns.
  • Sneak Attack (1/turn). The goblin scout deals an extra 10 (3d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the goblin that isn’t incapacitated and the goblin doesn’t have disadvantage on the attack roll.


  • Multiattack. The goblin makes two melee attacks or two ranged attacks.
  • Dagger. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
  • Short Bow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.