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Goblin, Skull Breaker

Family: Goblin

Medium humanoid (goblin), chaotic evil

Armor Class 14 (leather)
Hit Points 75 (10d8 + 30)
Speed 30 ft.

16 (+3) 16 (+3) 16 (+3) 10 (+0) 12 (+1) 15 (+2)

Saving Throws Str +5, Dex +5, Con +5
Senses passive Perception 11
Languages Common, Thieve’s Cant
Challenge 4 (1,100 XP)


  • Aggressive. As a bonus action, the skull breaker can move up to its speed toward a hostile creature that it can see.
  • Brute. A melee weapon deals one extra die of its damage when the skull breaker hits with it (included in the attack).


  • Multiattack. The skull breaker makes two melee attacks or two ranged attacks.
  • Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 3) slashing damage, or 13 (2d10 + 3) slashing damage if used with two hands to make a melee attack.
  • Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 3) piercing damage.
  • Call Target. As a bonus action, the skull breaker can designate a hostile creature that it can see as a priority target. All other goblins fighting with the skull breaker will gain advantage on their attacks against this enemy until a new one is called. The skull breaker can only have one priority target called at a time.


  • Overpower. If the creature that attacked the skull breaker is Medium or smaller, they must succeed on a DC 14 Strength saving throw or be knocked prone as the skull breaker retaliates, attempting to throw them off their feet.


Goblins have hairless, mottled green skin pulled tightly over short, skinny frames with stringy muscles, little fat, and a bulbous belly. Their faces are similarly gaunt, with skin pulled tight enough to give them eternal, toothy grins. Their eyes are black, with small glittering pinpricks at their centers. Goblins are highly adaptable, cropping up in various regions around the world, though they’re predominantly seen in the Darklands of Drohm. Everywhere they appear they hunt and raid, gaining a taste for the blood, meat, and bone of the beasts and people in the region.

There are rumors of goblins that trade with communities peacefully, asking for their dead to eat, and in exchange the living are left alone, or even protected by the goblins.

Skull Breakers. The skull breakers are the largest, meanest, and smartest of the goblins, and count among them the goblin generals that serve Darkoth, such as General Bonecrack and his successor Skullcraze.

Skull Breakers rarely travel without their cadre of chosen fighters picked from the strongest and most cunning in their number. In combat the skull breakers fight smartly, calling out priority targets to their minions while picking the best victims for their next attack.

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

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