Goblin Thug

Family: Goblin

Small humanoid (goblin), neutral evil

Armor Class 15 (leather, shield)
Hit Points 27 (6d6 + 6)
Speed 30 ft.

STR DEX CON INT WIS CHA
11 (+0) 15 (+2) 12 (+1) 10 (+0) 9 (-1) 6 (-2)

Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 1/2 (100 XP)

Special Traits

  • Nimble Escape. The goblin thug can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

  • Morningstar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) piercing damage.
  • Javelin. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft., or range 30/120 ft., one target. Hit: 3 (1d6) piercing damage.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.

This is not the complete license attribution - see the full license for this page