Goblin Torturer

Family: Goblin

Small humanoid (goblin), chaotic evil

Armor Class 15 (18 with mage armor)
Hit Points 72 (16d6 + 16)
Speed 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 20 (+5) 13 (+1) 18 (+4) 10 (+0) 12 (+1)

Saving Throws Intelligence +8, Wisdom +4
Skills Arcana +8, Intimidation +9, Perception +8, Stealth +9
Senses darkvision 60 ft., passive Perception 18
Languages Common, Draconic, Giant, Goblin, Orc, Undercommon
Challenge 12 (8,400 XP)

Special Traits

Actions

  • Multiattack. The Torturer makes three attacks: two with its shortsword and one with its dagger.
  • Shortsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.
  • +1 Dagger. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (1d4 + 6) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.
  • Dagger. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.

This is not the complete license attribution - see the full license for this page