Goblin, Water

Family: Elemental Goblin

Small humanoid, neutral

Armor Class 13 (natural armor, 16 with mage armor)
Hit Points 13 (3d6 + 3)
Speed 20 ft. swim 20 ft.

13 (+1) 14 (+2) 13 (+1) 10 (+0) 12 (+1) 16 (+3)

Saving Throws Dexterity +4, Charisma +5
Skills Acrobatics +4, Athletics +3
Damage Vulnerabilities lightning
Damage Resistances acid; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities cold
Senses darkvision 120 ft., passive Perception 11
Languages Common, Sylvan
Challenge 1/2 (100 XP)

Special Traits


  • Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
  • Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.


  • Uncanny Dodge. When an attacker the water goblin can see hits it with an attack, it can use its reaction to halve the attack’s damage against it.


This deep-blue-skinned humanoid, just smaller than a halfling, has long, flowing blue-green hair in a thick braid, and its fingers are webbed for swimming.

In the disagreement of the five clans, the water goblins were one of two clans who chose simply to pack up and leave the region. As they wept and mourned for their lost homeland, their cries of grief were answered by a sea deity, who taught them a calm, philosophical outlook and granted them many artistic gifts, as well as the ability to thrive where most could not: at sea. They call their deity the Song of the Waves. As with the others, the Song of the Waves may and may not be known in other ways, by other names, in other lands.

Water goblins prefer to live as peaceful merchants, artists, and performers, but when attacked, they loyally defend one another. When direly pressed, they have also been known to turn to piracy. In battle, water goblins are graceful of movement and especially good at dodging.

They are generally open to dialogue and new ideas and always love to hear new stories and songs.

Water goblins come in many shades of green and blue (of skin, hair, and eyes), usually in darker tones. They have long, flowing, silky hair, which their culture discourages cutting. They wear it in thick braids while sailing or fishing. Water goblins have webbed fingers and toes and are, on average, a few inches shorter and a few pounds lighter than halflings.

Section 15: Copyright Notice

Tome of Horrors © 2018, Frog God Games, LLC; Authors: Kevin Baase, Erica Balsley, John “Pexx” Barnhouse, Christopher Bishop, Casey Christofferson, Jim Collura, Andrea Costantini, Jayson ‘Rocky’ Gardner, Zach Glazar, Meghan Greene, Scott Greene, Lance Hawvermale, Travis Hawvermale, Ian S. Johnston, Bill Kenower, Patrick Lawinger, Rhiannon Louve, Ian McGarty, Edwin Nagy, James Patterson, Nathan Paul, Patrick N. Pilgrim, Clark Peterson, Anthony Pryor, Greg Ragland, Robert Schwalb, G. Scott Swift, Greg A. Vaughan, and Bill Webb