Goblin Worg-priest

Family: Goblin

Small humanoid (goblinoid), neutral evil

Armor Class 13 (leather armor)
Hit Points 14 (4d6)
Speed 30 ft.

STR DEX CON INT WIS CHA
8 (-1) 14 (+2) 10 (+0) 10 (+0) 14 (+2) 8 (-1)

Saving Throws Wis +4, Cha +1
Skills Perception +4
Senses darkvision 60 ft., passive Perception 14
Languages Common, Goblin
Challenge 1/2 (100 XP)

SPECIAL TRAITS

  • Entropic Shield. Ranged attacks made against the goblin have disadvantage.
  • Spellcasting. The goblin is a 1st-level spellcaster. Its spellcasting ability modifier is Wisdom (spell save DC 12, +4 to hit with spell attacks). The goblin has the following druid spells prepared:

ACTIONS

  • Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) bludgeoning damage.
  • Mage Bolt. Ranged Spell Attack: +4 to hit, range 60 ft., one target. 6 (1d8 + 2) force damage.
Section 15: Copyright Notice

Total Party Kill Handbook - Volume 1 2019 © 2CGaming, LLC. Author Steven Gordon

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