Golem, Bronze

Family: Golems

Large construct, unaligned

Armor Class 13 (natural armor)
Hit Points 57 (6d10 + 24)
Speed 30 ft.

17 (+3) 6 (-2) 18 (+4) 1 (-5) 10 (+0) 1 (-5)

Skills Perception +4
Damage Resistances fire; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 14
Languages understands the languages of its creator but can’t speak
Challenge 3 (700 XP)

Special Traits

  • Boiling Body. The golem’s body is hot to the touch, thanks to the boiler inside its chest. A creature that touches the golem or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.
  • Immutable Form. The golem is immune to any spell or effect that would alter its form.
  • Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The golem’s weapon attacks are magical.
  • Construct Nature. A golem doesn’t require air, food, drink, or sleep.


  • Multiattack. The golem makes two slam attacks.
  • Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage and, if the target is a Medium or smaller creature, it is grappled (escape DC 13). The golem can only grapple one creature at a time.
  • Brazen Bull. The golem makes a slam attack against a target it is grappling as it opens a plate in its chest and exposes its arcane boiler. If the attack hits, the target is forced into the golem’s boiler, and the grapple ends. While inside the boiler, the target is blinded and restrained, it has total cover against attacks and other effects outside the boiler, and it takes 14 (4d6) fire damage at the start of each of its turns. To escape, it or another creature must succeed on a DC 13 Strength (Athletics) check to open the boiler, freeing the target, which falls prone in a space within 5 feet of the golem. A bronze golem can only have one creature in its boiler at a time.


Steam hisses from openings along the chest and jawline of a shining bronze man with enormous fists.

Refurbished Statues. Early bronze golems were crafted on a budget and had to use existing statues as a base. The interiors of these statues were hollowed out to fit the golem’s internal steam boiler, and the leftover bronze was recast into an intimidating, stern-visaged head. Early bronze golems were used as arcane prison guards and guardians of secret temples.

Magic over Mechanics. Bronze golems were first developed as early prototypes of the steam golems. These prototypes used arcane magic to smooth over inconsistencies in early steam technology, but rapid advancements in steam and clockwork mechanical engineering has made mass-producing mechanical golems much faster and cheaper than creating magical ones.

Valuable Bodies. A bronze golem weighs approximately 3,500 pounds and requires 3,000 gp worth of bronze and a steam engine worth 500 gp to construct. It also requires the replacement of magical reagents worth 1,500 gp every year to maintain the golem. Unlike a normal steam golem that requires coal and water to power it, these golems are powered by magical reagents, which perpetually generate burning steam within the bronze golem’s internal boiler.

Section 15: Copyright Notice

Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky.

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