Golem, Conveyance

Family: Golems

Huge construct, unaligned

Armor Class 17 (natural armor)
Hit Points 157 (15d12 + 60)
Speed 40 ft., fly 60 ft

STR DEX CON INT WIS CHA
18 (+4) 8 (-1) 18 (+4) 7 (-2) 10 (+0) 3 (-4)

Senses blindsight 10 ft., darkvision 60 ft., passive Perception 10
Damage Resistences acid, cold, fire; bludgedoning, piercing and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Languages understands commands given in any language but can’t speak
Challenge 7 (2,900 XP)

SPECIAL TRAITS

  • Restraining Tentacles. A conveyance golem possesses 8 restraining tentacles in its interior. These tentacles have total cover against attacks and other effects outside the golem. The tentacles each have 19 hp but otherwise have the same statistics as the golem. Damaging the tentacles deals no damage to the golem.
  • Sentient Transport. A creature can spend 5 feet of movement to embark or disembark from the golem. While alive the golem can choose to prevent this movement, this does not require an action. While embarked a creature is considered swallowed (see bite).
  • Transformation. A conveyance golem can adapt to its environment as a transport device. As an action, it can reconfigure itself as an air – or space – borne vehicle, a ground-based vehicle, or a seaborne vehicle. Its base configuration is as an airborne vehicle. When it switches to a ground-based vehicle, it loses its fly speed, but its base speed increases to 80 ft. As a seaborne vehicle, it loses its fly speed and instead gains a swim speed of 60 feet. In all cases, the creatures contained within the golem (either willingly or not) do not suffer from a change in environment.

ACTIONS

  • Multiattack. The conveyance golem makes one bite attack and as many tentacle slam attacks as i t has restraining tentacles.
  • Bite. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 11 (2d6 + 4) piercing damage and the target is swallowed. A swallowed creature has total cover against attacks and other effects outside the golem. As a bonus action, the golem can deal 5 (2d4) bludgeoning damage to all swallowed creatures that are not grappled. The golem can have up to four Medium or smaller (or two Large) creatures swallowed at a time. If the golem is destroyed, swallowed creatures can escape from the wreckage using 5 feet of movement, exiting prone.
  • Tentacle Slam. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage and the target is grappled (escape DC 15).
  • Subduing Gas (Recharge 5-6). A conveyance golem can release an aerosol that induces unconsciousness in its internal space affecting all creatures it is carrying or swallowed whole. The target must succeed on a DC 15 Constitution saving throw or gain the unconscious condition for 1 minute. Any damage to the target will remove this condition. The unconscious creature may also make another saving throw at the end of each of its turns to remove the condition.

ABOUT

Conveyance golems provide comfortable travel for creatures negotiating their service from their owners. Their interiors are climate-controlled to the specifications of their inhabitants. They have rudimentary intelligence, allowing them to follow a programmed set of instructions, usually getting clients to their destinations as quickly and safely as possible. Since they are immune to the rigors of space, they provide short-distance transportation among asteroids or other closely clustered objects. Conveyance golems are capable of passing through multiple environments and change their forms to suit the conditions. For those within, a few seconds of freefall or seemingly uncontrolled driving proves unsettling as the golems change form, but they take precautions to ensure their passengers remain otherwise unbothered by the transformation.

Snatching Vehicle. Unscrupulous owners can also employ conveyance golems in kidnappings. The golems can quickly transform themselves to create openings with which to snag creatures. The interior restraints used to keep passengers safe also work to pin unwilling captives. The climate control can instead pump anesthetizing gas to incapacitate victims. When all else fails, the golems make the transportation highly turbulent to throw victims around the interior.

Construction Materials. A conveyance golem’s body is constructed from 6,000 pounds of iron infused with adamantine and smelted in a furnace with rare tinctures worth 4,500 gp.

Section 15: Copyright Notice

Legendary Planet Adventure Path (5E) © 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham

This is not the complete license attribution - see the full license for this page