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Golem, Crystal

Family: Golems

Small construct, unaligned

Armor Class 13 (natural armor)
Hit Points 76 (8d10 + 32)
Speed 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 18 (+4) 6 (-2) 11 (+0) 7 (-2)

Damage Vulnerabilities thunder
Damage Resistances radiant
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages understands the languages of its creator but cannot speak
Challenge 4 (1,100 XP)

SPECIAL TRAITS

  • Immutable Form. The golem is immune to any spell or effect that would alter its form.
  • Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
  • Magical Weapons. The golem’s weapon attacks are magical.
  • Refractive Core. When a beneficial spell is cast on the crystal golem, all other crystal golems within 30 feet of it receive the benefits of that same spell. The spell can’t be dispelled or removed from the other crystal golems, but if it is dispelled or otherwise removed from this crystal golem, all other crystal golems lose the benefits of that spell.

ACTIONS

  • Multiattack. The golem can make two Slam attacks or two Focused Beam attacks.
  • Focused Beam. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 13 (3d8) radiant damage.
  • Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 9 (2d8) radiant damage.
Section 15: Copyright Notice

Total Party Kill Handbook - Volume 1 2019 © 2CGaming, LLC. Author Steven Gordon

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