Golem, Gingerbread

Family: Golems

Medium construct, neutral good

Armor Class 14 (natural armor)
Hit Points 119 (14d8 + 56)
Speed 20 ft.

20 (+5) 9 (-1) 18 (+4) 12 (+1) 18 (+4) 14 (+2)

Skills History +4, Nature +4
Damage Resistances bludgeoning, piercing and slashing from non-magical attacks
Damage Immunities poison
Condition Immunities exhaustion, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 17
Languages telepathy 60 ft.

Challenge 9 (5000 XP)


  • Constructed Nature. The golem doesn’t require air, food, drink, or sleep.
  • Elixir of Life. Any creature who bites a gingerbread golem (at least 1 point of piercing damage) permanently gains a +1 increase in Strength and removes all curses, diseases, and poisons affecting it. The creature also regains 2d4+2 hit points.
  • Harmed by Running Water. A gingerbread golem takes 20 acid damage if it ends its turn in running water.
  • Immutable Form. Gingerbread golems are immune to any spell or effect that would alter its form.
  • Magic Resistance. Gingerbread golems have advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The gingerbread golem’s weapon attacks are magical.
  • Water Susceptibility. For every 5 feet the gingerbread golem moves in water, or for every gallon of water splashed on it, it takes 1 acid damage.


  • Multiattack. The gingerbread golem makes two slam attacks.
  • Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
  • Fling. One Medium or smaller object held or creature grappled by the gingerbread golem is thrown up to 60 feet in a random direction and forced prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be forced prone.


This golem is as large as that of a well-grown fourteenyear-old boy, carved in the shape of a typical gentleman, dressed in a collar and shirt-front of white bread dough, which looks very beautiful in contrast to the gingerbread-dough of his clothes. His appearance is completed with a man’s necktie, fashionable waistcoat, white lozenges for buttons, and polished black shoes made of licorice.

The most famous of the gingerbread golems is John Dough, who was created through a series of unlikely events that involved a baker making a gingerbread man with the Elixir of Life as its ingredients. No detail was spared for John Dough; his fingernails are made of transparent celluloid, with flesh-colored dough for skin, wavy brown hair, and two rows of white candies for teeth. Of all of John Dough, the one piece that is inedible are his eyes, which are a pair of glass eyes.

The Elixir of Life. The Elixir of Life gives John several advantages, not the least of which being his surprising strength and considerable knowledge of mankind.

Sensitive Dough. John Dough considers the consumption of gingerbread to be highly offensive, and as a baked good he has empathy for other living, sentient beings. The Elixir of Life gives him unparalleled strength, vitality, and wisdom – although his wisdom is limited to the moment when the Elixir was created. This means that John Dough’s information is roughly on par with a medieval scholar, which limits the scope of his knowledge to pretechnological advancements.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

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