Golem, Hair

Family: Golems

Small construct, unaligned

Armor Class 13
Hit Points 13 (3d6 + 3)
Speed 30 ft.

10 (+0) 17 (+3) 13 (+1) 3 (-4) 8 (-1) 1 (-5)

Damage Vulnerabilities slashing
Damage Resistances bludgeoning and piercing from nonmagical attacks not made with adamantine
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands the languages of its creator but can’t speak
Challenge 1/4 (50 XP)

Special Traits

  • Immutable Form. The golem is immune to any spell or effect that would alter its form.
  • Construct Nature. A golem doesn’t require air, food, drink, or sleep.


  • Lash. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage. The target must succeed on a DC 11 Dexterity saving throw or be forced prone.


Some golems are made by the concentrated work of dozens or hundreds of priests, wizards, or other enchanters, focusing all their efforts on a suitably impressive display of their god’s power or their arcane mastery. Others are thrown together by apprentices on a bet or just to prove that hair can, indeed, be animated as a construct. The latter are the lesser golems, a set of golems that are rather easy to create but are often rather feeble when compared to their full-fledged brethren.

Mundane Materials. The lesser golems of hair and mud are simply animated piles of those materials. Those made of glass and wood are sturdier and often ornamented in some fashion but are far less robust that iron or clay.

Temple and Workshop Helpers. In many instances, a lesser golem is conjured or animated to remove some of the drudgery of daily tasks. Initiate priests ask a hair golem to sweep the floors and remove spent candles from chapels. Apprentice alchemists set mud or glass golems to stir cauldrons, pulverize noxious minerals, or feed fires.

Section 15: Copyright Notice

Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky.

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