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Golem Idol of Rahotep

Family: Golems

Huge construct, chaotic evil

Armor Class 19 (natural armor)
Hit Points 230 (20d12 + 100)
Speed 30 ft.

STR DEX CON INT WIS CHA
24 (+7) 7 (-1) 10 (+5) 56 (+3) 36 (+3) 3 (-2)

Damage Resistances cold, fire, lightning
Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 13
Languages understands the language of its creator but cannot speak
Challenge 14 (11,500 XP)

SPECIAL TRAITS

  • Blunt Blade. Whenever the golem idol of Rahotep is subjected to slashing damage from a magical weapon, the creature that dealt the damage must make a DC 14 Wisdom saving throw. On a failure, the magical weapon’s properties and powers are suppressed. For example, a +1 longsword functions as a nonmagical longsword, or a monk‘s ki-empowered strikes function as nonmagical strikes. An affected creature or an affected magical weapon’s wielder can repeat the saving throw at the end of each of its turns, ending the effect on itself or the magical weapon on a success. Artifacts and deities are immune to this trait.
  • Immutable Form. The golem idol of Rahotep is immune to any spell or effect that would alter its form.
  • Magic Resistance. The golem idol of Rahotep has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The golem idol of Rahotep’s weapon attacks are magical.

ACTIONS

  • Multiattack. The golem idol of Rahotep makes two Slam attacks.
  • Slam. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
  • Necrotic Glare (Recharge 5-6). The golem idol of Rahotep targets one or more creatures it can see within 15 feet of it. Each target must make a DC19 Constitution saving throw against this magic, taking 28 (8d6) necrotic damage on a failed saving throw, or half as much on a successful one. In addition, a target that fails its saving throw is frightened of the golem idol of Rahotep for one minute. A target can repeat the saving throw at the end of each of its turns, ending its frightened condition on a success.

LEGENDARY ACTIONS

The golem idol of Rahotep can take three legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The golem idol of Rahotep regains spent legendary actions at the start of its turn.

  • Necrotic Glare (costs 2 Actions). The golem idol of Rahotep targets one or more creatures it can see with its Necrotic Glare attack.
  • Slam. The golem idol of Rahotep makes a Slam attack.

ABOUT

The golem idol of Rahotep is possessed by a spiritual portion of Rahotep. It is a 14-foot-tall statue constructed of stone.

Section 15: Copyright Notice

Necropolis, © 2021, Necromancer Games; Author Mark Greenberg, Bill Webb

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