Golem, Kuon

Family: Golems

Medium construct, neutral

Armor Class 16 (natural armor)
Hit Points 26 (4d8 + 8)
Speed 40 ft.

17 (+3) 15 (+2) 14 (+2) 10 (+0) 15 (+2) 11 (+0)

Skills Perception +4
Damage Immunities necrotic, poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses truesight 120 ft., passive Perception 14
Languages Understands Common but cannot speak
Challenge 1 (200 XP)

Special Traits

  • Keen Hearing and Smell. The kuon has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Maintainable. Repairing 1 hit point of damage to the kuon takes 1 hour and requires replacement parts, which can be bought in a large city for 20 st. If the kuon drops to 0 hit points, it is destroyed and unrepairable.


  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
  • Bark. When a creature that is not an ally of the kuon’s master approaches within 30 feet of the kuon, it barks, audible within 300 feet of it. The kuon continues to bark until the disturbance moves out of range and for 1d4 of the kuon’s turns afterward.


This watchdog is crafted entirely out of gold. It scans the surrounding area with mechanical intensity.

Kuon golems are shaped in the form of large mastiffs, entirely out of gold. Kuon golems stand their ground, barking if an intruder approaches, only attacking when a trespasser attempts to pass them.

Section 15: Copyright Notice

5E RPG: Ancient Adventures. Copyright 2020, Mal and Tal, LLC; Author Michael Tresca.

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