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Golem, Lead

Large construct, unaligned

Armor Class 17 (natural armor)
Hit Points 178 (17d10 + 85)
Speed 20 ft.

STR DEX CON INT WIS CHA
22 (+6) 9 (-1) 20 (+5) 3 (-4) 11 (+0) 1 (-5)

Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 10 (5,900 XP)

SPECIAL TRAITS

  • Acid Reaction. Whenever the lead golem would be subject to acid damage, it takes no damage and instead regains a number of hit points equal to one-half the acid damage dealt.
  • Immutable Form. The golem is immune to any spell or effect that would alter its form.
  • Interference Aura. A lead golem projects a 60-foot aura that blocks divination magic, as nondetection.
  • Intractable Density. Any Strength (Athletics) checks to Shove a lead golem has disadvantage, and the golem has advantage on its check to resist being Shoved. Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The golem’s weapon attacks are magical.

ACTIONS

  • Multiattack. The golem makes two slam attacks.
  • Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

REACTIONS

  • Particulate Cloud (Recharge 5-6). The lead golem can use its reaction to exude a fine coud of lead particles that persist until the start of its next turn. A creature that enters the cloud for the first time or that starts its turn in it must make a DC 16 Constitution saving throw or become poisoned for one minute and gains a level of exhaustion. This cloud can be dissipated by a strong wind such as that created by the gust of wind spell.

ABOUT

In addition to the more familiar magical constructs of stone and iron, flesh and clay, the ancients of the Haunted Steppe manufactured several unusual golems of their own design.

Lead Golem. Resembling an unearthed vein of dull gray minerals, this crude, hunchbacked humanoid figure uses its arms to support itself. Lead golems move with a lurching, heavy tread and often crack floors as they walk due to their immense weight. A lead golem stands 11 feet tall when upright and weighs 10,000 pounds.

Ossuary Golem. When in watchful repose, an ossuary golem may easily be mistaken for a funerary monument or grave marker made of pale, rough stone with a cobbled surface. When it lurches to life, however, it resembles a horrific humanoid figure comprised of a mass of bones and skulls tied together with slick ropes of sinew. An ossuary golem stands 10 feet tall when active and weighs 2,000 pounds.

Section 15: Copyright Notice
Aegis of Empires Adventure Path © 2021, Legendary Games; Authors: Greg A. Vaughan, Matt Goodall, Steve Helt, Tom Knauss, Anthony Pryor, Alistair J. Rigg, and Jeffrey Swank; based on original material by Greg A. Vaughan.