Golem, Lead

Family: Golems

Huge construct, unaligned

Armor Class 19 (natural armor)
Hit Points 207 (18d12 + 90)
Speed 30 ft.

24 (+7) 9 (-1) 20 (+5) 3 (-4) 11 (+0) 1 (-5)

Damage Immunities fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that aren’t adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 15 (13,000 XP)

Special Traits

  • Immutable Form. The golem is immune to any spell or effect that would alter its form.
  • Impenetrable. The lead golem and any objects or creatures it carries are immune to divination spells.
  • Inertia. The lead golem has advantage on any ability checks or saving throws to resist being moved against its will.
  • Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The golem’s weapon attacks are magical.


  • Multiattack. The golem makes two slam attacks or one slam and one stomp attack.
  • Slam. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage and the creature must succeed at a DC 16 Strength saving throw or be knocked prone.
  • Stomp. The lead golem steps on a Medium or smaller creature, or a Large prone creature, within 5 feet of it. The creature takes 36 (8d8) damage, or half damage on a successful DC 16 Dexterity saving throw.


  • Pest Control. When a creature falls prone within 5 feet of the golem it may stomp the target.


The dense lead golem will usually attack whoever is close at hand and did the most damage to it since its last turn. If their first slam misses they will slam a second time; otherwise they will use stomp as their second attack. Two or more golems will position themselves so that when one knocks an enemy prone they can all stomp on it.


The footsteps of this massive automaton shake the ground. Its dull gray and armored surface has been forged into the shape of a giant human, more than twice as tall as any man. Its mouth is sculpted into a fearsome visage, as if roaring a battle cry, but no sound escapes from this lifeless metal colossus.

Tireless Laborers. Dark elves are especially fond of creating lead golems, often fashioning them with massive clawed hands useful for digging tunnels, and using them in attacks on dwarves. They follow only the commands of their creators, and although they can understand only the most basic commands, with time and effort they can be trained to mindlessly carry out more complex tasks.

Unstoppable Force, Immovable Object. Lead Golems are created from at least 15,000 pounds of lead. This crushing weight can inflict horrendous damage to structures or opponents. The golem will sink at least part way into anything softer than densely packed earth, and even in soft stone will leave discernible footprints.

Section 15: Copyright Notice

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