Golem, Lesser Flesh

Family: Golems

Medium construct, neutral

Armor Class 9
Hit Points 60 (8d8 + 24)
Speed 30 ft.

17 (+3) 9 (-1) 16 (+3) 4 (-3) 10 (+0) 5 (-3)

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren’t adamantine
Damage Immunities lightning, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 3 (700 XP)


  • Berserk. When a lesser flesh golem starts its turn with 26 or fewer hit points, roll 1d6. If the result is a 1, the golem goes berserk and attacks the nearest living creature it can reach. The construct’s creator can regain control over the golem if the creator is within 60 feet by using an action and making a successful DC 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 26 hit points or fewer, the golem might go berserk again.
  • Fear of Fire. If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
  • Immutable Form. The golem is immune to any spell or effect that would alter its form.
  • Lightning Absorption. Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to half the lightning damage dealt.
  • Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.


  • Multiattack. The lesser flesh golem makes two Slam attacks.
  • Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.


A creature staggers into view, a construct that is pieces of flesh carved and assembled into a vaguely humanoid whole.

A lesser flesh golem is constructed from a whole cadaver or a number of humanoid body parts stitched together into a single composite form. It moves with a stiff-jointed gait as if not in complete control of its body. A lesser flesh golem typically stands 6 feet tall and weighs 300 pounds.

While most lesser flesh golems are mindless, some reanimate with a sliver of sentience, and with that spark comes memories of a previous life. The head and brain of such a lesser flesh golem must be just the right combination of fresh enough and (in its previous life) strong-willed, and even then luck and chance during the lesser flesh golem’s creation seem just as important in retaining the creature’s mind. These sentient flesh golems have the same stats as other lesser flesh golems, but can have Intelligence 6-16.

Lesser flesh golems cannot normally speak, but sentient lesser flesh golems retain the knowledge of one language they knew in life (usually Common). They have a difficult time expressing themselves in anything more than simple terms, but, in most cases, a sense of horror at their newfound state is easy to discern. With patient reeducation, they might be able to regain much of their former intellect.

Section 15: Copyright Notice

The Tome of Blighted Horrors, © 2016, Frog God Games, LLC; Authors John Ling, Authors Richard Pett, Pete Pollard, Alistair Rigg, Jeffrey Swank, and Greg A. Vaughan.

Tome of Horrors 2020, (C) 2020, Necromancer Games

This is not the complete section 15 entry - see the full license for this page