Golem, Mernite

Family: Golems

Medium construct, chaotic good

Armor Class 14
Hit Points 38 (7d8 + 7)
Speed 30 ft., climb 30 ft., swim 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 18 (+4) 12 (+1) 11 (+0) 12 (+1) 13 (+1)

Skills Athletics +3, Nature +2, Perception +3
Senses passive Perception 13
Languages Common
Challenge 4 (1,100 XP)

SPECIAL TRAITS

  • Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The golem’s weapon attacks are magical.

ACTIONS

  • Multiattack. The mernite golem makes seven hands to divide up amongst up to seven melee or three ranged weapon attacks.
  • Rake. Melee Weapon Attack: +6 to hit, 5 ft. reach, hit: 6 (1d4 + 4) slashing damage.
  • Battleaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.
  • Musket. Ranged Weapon Attack: +6 to hit, range 40/120 ft., one target. Hit: 10 (1d12 + 4) piercing damage.
  • Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.
  • Spade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage.
  • Broomstick. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage.

REACTIONS

  • Deflect Missiles. When the mernite golem is hit by a ranged weapon attack, it reduces the damage type from the attack by 1d10 + 7 if it has the appropriate hand free. If the damage is reduced to 0, the mernite golem can catch the missile if it is small enough to hold in one hand:
    • Iron Hand: fire
    • Leather Hand: bludgeoning
    • Wooden Hand: slashing
    • Two Rubber Hands: acid
    • Two Hands: piercing

ABOUT

The most noteworthy appearance of this humanoid is its seven hands: one made of iron, one of leather, one of wood, two red rubber hands, and two human-like hands.

Mernite golems are life-like constructs that are used by mernites to manage their chores. The mernites themselves have less arms and can transform into butterfly-like shapes, but their mernites are more sensibly formed to complete tasks mernites prefer not to do.

Hard Workers. Mernite golems believe in hard labor and the fruits thereof and aren’t afraid to get their hands dirty.

And it’s a good thing too, because they have many hands: an iron hand for ironing, lifting hot pots from the stove and all horrid sort of hard work; a leather hand for beating rugs, dusting, and sweeping; a wooden hand for churning and digging in the garden; two red rubber hands for dishwashing and scrubbing, and two human hands for everything else. Mernite golems are surprisingly resourceful and dangerous combatants if threatened.

Always Armed. Although they have little experience with most of Faerie, they adapt quickly, and put their multiple arms to good use.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

This is not the complete license attribution - see the full license for this page