Golem, Mithral

Family: Golems

Huge construct, unaligned

Armor Class 26 (natural armor)
Hit Points 276 (24d12 + 120)
Speed 60 ft.

28 (+9) 20 (+5) 20 (+5) 3 (-4) 11 (+0) 1 (-5)

Damage Resistances acid
Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from attacks not made with adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 18 (20,000 XP)

Special Traits

  • Immutable Form. The golem is immune to any spell or effect that would alter its form.
  • Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The golem’s weapon attacks are magical.
  • Fluid Form. The golem can use a bonus action to take on a form like liquid silver. When in this form, the golem’s reach becomes 30 ft. and it gains resistance to magical bludgeoning damage and vulnerability to cold damage. When in this form, the golem can move through a space as narrow as 1 inch wide without squeezing. The golem may return to its original form as a bonus action.
  • Evasion. If the golem is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the golem instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.


  • Multiattack. The golem makes three Slam attacks.
  • Slam. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 31 (4d10 + 9) bludgeoning damage.


Created from a massive quantity of the purest mithral, this golem is a thing of shining beauty. Unlike most golems, mithral golems are extremely agile, capable of moving at great speed and striking swiftly.

Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene

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