Golem, Ooze

Family: Golems

Large construct, neutral

Armor Class 15 (natural armor)
Hit Points 94 (9d10 + 45)
Speed 20 ft., climb 20 ft.

18 (+4) 5 (-3) 20 (+5) 6 (-2) 10 (+0) 5 (-3)

Damage Immunities acid, cold, poison, lightning, psychic; bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, poisoned, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 7 (2,900 XP)

Special Traits

  • Acid. A creature that touches the golem or hits it with a melee attack while within 5 feet of it takes 9 (2d8) acid damage.
  • Amorphous. The golem can move through a space as narrow as 1 inch wide without squeezing.
  • Death Throes. When the ooze golem drops to 0 hit points, its body explodes in a 10-foot sphere. Creatures in that area must make a DC 15 Dexterity saving throw, taking 10 (3d6) acid damage on a failed saving throw, or half as much damage on a successful saving throw. The area of the golem’s death throes remains acidic for 1 minute after death, and any creature that begins its turn in the area or enters it is affected as well.
  • Immutable Form. The golem is immune to any spell or effect that would alter its form.
  • Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
  • Magic Weapon. The golem’s weapon attacks are magical.
  • Regeneration. The ooze golem regains 10 hit points at the beginning of each of its turns as long as it has at least 1 hit point.
  • Spider Climb. The golem can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.


  • Multiattack. The ooze golem makes two slam attacks.
  • Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 9 (2d8) acid damage.


The ten-foot-tall column slides towards you. Its body swirls with changing colors and two pseudopods wave menacingly in the air.

Ooze golems appear as swirling conglomerations of oozes of columnar or humanoid shape. Their bubbling, shifting form stinks of dead animal matter and sulfur.

Ooze golems are often employed or summoned by evil spellcasters and given the task of guarding or protecting an area of great importance. They are sometimes found in the company of normal oozes. These golems are quite prevalent in temples dedicated to The Faceless Lord.

Ooze golems are 10-foot-tall amorphous creatures of swirling colors: gray, black, dull red, pale green, and brown. They can alter their shape so as to appear roughly humanoid, but their natural form resembles a column or pillar. Two large pseudopods extend from the central trunk and function as arms. No facial features are discernable in either form. In humanoid form, an ooze golem’s lower torso ends in two powerful legs and almosthuman feet. This creature can flatten its body and squeeze through cracks and openings up to 2-inches in size.

An ooze golem attacks by pummeling its opponents with its fists. It employs rudimentary tactics in battle and always fights until destroyed.

An ooze golem often grabs a foe and hangs on; dealing acid damage each round the hold is maintained.

Section 15: Copyright Notice

Tome of Horrors © 2018, Frog God Games, LLC; Authors: Kevin Baase, Erica Balsley, John “Pexx” Barnhouse, Christopher Bishop, Casey Christofferson, Jim Collura, Andrea Costantini, Jayson ‘Rocky' Gardner, Zach Glazar, Meghan Greene, Scott Greene, Lance Hawvermale, Travis Hawvermale, Ian S. Johnston, Bill Kenower, Patrick Lawinger, Rhiannon Louve, Ian McGarty, Edwin Nagy, James Patterson, Nathan Paul, Patrick N. Pilgrim, Clark Peterson, Anthony Pryor, Greg Ragland, Robert Schwalb, G. Scott Swift, Greg A. Vaughan, and Bill Webb

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