Golem, Orcus

Family: Golems

Medium construct, neutral

Armor Class 15 (natural armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft.

24 (+7) 13 (+1) 15 (+2) 2 (-4) 11 (+0) 1 (-5)

Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that aren’t adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 7 (2,900 XP)

Special Traits

  • Fortified with Adamantine. Any critical hit against the Orcus golem becomes a normal hit.
  • Immutable Form. The Orcus golem is immune to any spell or effect that would alter its form.
  • Magic Resistance. The Orcus golem has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The Orcus golem’s weapon attacks are magical.
  • See Invisible. The Orcus golem can see invisible creatures and objects as if they were visible.


  • Multiattack. The Orcus golem makes two slam attacks.
  • Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
  • Dimensional Step. The Orcus golem magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.

This is not the complete license attribution - see the full license for this page