Golem, Ossuary

Family: Golems

Large construct, unaligned

Armor Class 18 (natural armor)
Hit Points 168 (16d10+80)
Speed 40 ft.

22 (+6) 10 (+0) 20 (+5) 3 (-4) 14 (+2) 10 (+0)

Saving Throws Dex +7, Wisdom +10
Skills Perception +8
Damage Immunities poison, psychic; bludgeoning, piercing, and slashing damage from nonmagical attacks that aren’t adamantine
Condition Immunities charmed, exhaustion, fightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft, passive Perception 8
Challenge 11 (7,200 XP)


  • False Appearance. While the ossuary golem remains motionless, it is indisitinguishable from an ordinary pile of bones. While in this form, the ossuary golem is considered an object in regards to spells and effects that target objects.
  • Immutable Form. The golem is immune to any spell or effect that would alter its form.
  • Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The golem’s weapon attacks are magical.


  • Multiattack. The ossuary golem makes four slam attacks.
  • Slam. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage, and the target must make a DC 17 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.


  • Disassemble (1/Day). The golem can use its reaction when receiving damage that would otherwise reduce it to 0 hit points to disassemble, resuming its False Appearance as a pile of bones. When the golem does this, it is instead reducet to 1 hit point. It can then reassemble itself at the start of its next turn.
Section 15: Copyright Notice

Aegis of Empires Adventure Path © 2021, Legendary Games; Authors: Greg A. Vaughan, Matt Goodall, Steve Helt, Tom Knauss, Anthony Pryor, Alistair J. Rigg, and Jeffrey Swank; based on original material by Greg A. Vaughan.

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