Golem, Petrifying

Family: Golems

Huge construct, neutral evil

Armor Class 18 (natural armor)
Hit Points 184 (16d10 + 80)
Speed 40 ft.

STR DEX CON INT WIS CHA
23 (+6) 14 (+2) 21 (+5) 10 (+0) 8 (-1) 12 (+1)

Saving Throws Dex +6, Con +9, Wis +3
Skills Athletics +10, Perception +3
Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t adamantine
Damage Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 13
Languages Common
Challenge 11 (7,200 XP)

SPECIAL TRAITS

  • Constructed Nature. The golem doesn’t require air, food, drink, or sleep.
  • Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The golem’s weapon attacks are magical.
  • Petrifying Words. When a creature that can hear the petrifying golem starts its turn within 60 feet of it, the petrifying golem can force it to make a DC 12 Constitution saving throw if the golem isn’t incapacitated and can speak. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the tears of a good-aligned child, a greater restoration spell, or other magic. Unless surprised, a creature can cover its ears to avoid the saving throw at the start of its turn. If the creature does so, it can’t hear the petrifying golem until the start of its next turn, when it can cover its ears again. If the creature listens to the petrifying golem in the meantime, it must immediately make the save.
  • Siege Monster. The petrifying golem deals double damage to objects and structures.

ACTIONS

  • Multiattack. The petrifying golem makes two attacks with its fist.
  • Fist. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage and the target is grappled, escape DC 17. The petrifying golem has two fists, each of which can grapple only one target.
  • Rock. Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be forced prone.

ABOUT

This stone humanoid is about three times the size of an ordinary man and carved out of a huge block of granite. Its features, though roughhewn, are not unpleasant.

Petrifying golems, sometimes known as stone men, were animated with the powder of life by a long-dead wizard named Wam. They are a bit at loss as to what to do with themselves and, if not given any direction, are prone to standing around doing nothing for years on end.

Unfortunately, these golems are extremely selfish and possessive. They are particularly fond of turning other creatures to stone, which they will do whenever a living creature catches their fancy. They consider petrified creatures to be the most beautiful of all.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

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