Golem, Rope

Family: Golems

Medium construct, neutral

Armor Class 13 (natural armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft.

STR DEX CON INT WIS CHA
17 (+3) 10 (+0) 15 (+2) 2 (-4) 11 (+0) 1 (-5)

Damage Immunities lightning, poison; bludgeoning, piercing, and slashing from nonmagical weapons that aren’t adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 4 (1,100 XP)

Special Traits

  • Immutable Form. The rope golem is immune to any spell or effect that would alter its form.
  • Magic Resistance. The rope golem has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The rope golem’s weapon attacks are magical.

Actions

  • Multiattack. The rope golem makes two slam attacks.
  • Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) bludgeoning damage.
  • Constrict. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the creature is restrained, and the golem can’t constrict another target.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.

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