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Golem, Silhouette

Family: Golems

Large construct, neutral

Armor Class 17 (natural armor)
Hit Points 210 (20d10 +100)
Speed 40 ft.

STR DEX CON INT WIS CHA
10 (+0) 19 (+4) 20 (+5) 3 (-4) 14 (+2) 1 (-5)

Damage Immunities necrotic, poison, psychic, bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned, unconscious
Senses darkvision 120 ft., passive Perception 12
Languages Common, one other language
Challenge 10 (5,900 XP)

SPECIAL TRAITS

  • Arcane Guardian. If the golem’s controller is within 100 feet of it, it can teleport to its side as a bonus action. The golem’s controller is immune to the golem’s attacks, and the golem is likewise immune to all its controller’s damaging spells.
  • Magic Resistance. The golem has advantage on saving throws against spells and other magic effects.
  • Magic Weapons. The golem’s weapon attacks are magical.
  • Malleable. The silhouette golem can fold itself into any form of Tiny to Medium size.

ACTIONS

  • Multiattack. The golem makes two razor shadow attacks.
  • Razor Shadow. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 26 (4d10 + 4) slashing plus 22 (4d10) cold damage, and the target must succeed on a DC 16 Constitution saving throw or have its movement halved until the end of its next turn.
  • Throw Shadow. Ranged Weapon Attack: +8 to hit, reach 60 ft., one target. Hit: 14 (3d6 + 4) slashing and 10 (3d6) cold damage.
  • Shadow Burst (Recharge 5–6). The golem sprays shards of freezing shadow in a 20-foot-radius centered on itself. Each creature in the area must make a DC 16 Constitution saving throw, taking 21 (6d6) slashing damage and losing 2 (1d4) Recovery Dice on a failed save, or half as much damage on a successful one. If you aren’t using Recovery Dice, the attack deals 21 (6d6) cold damage instead.

REACTIONS

  • Arcane Lodestone. The silhouette golem can use its reaction to Throw Shadow at a creature within 60 feet that casts a spell.

TACTICS

  • Initial Round—The silhouette golem teleports to the closest space to its controller. If there are three or more enemies within 20 feet of it or its controller, it uses Shadow Burst.
  • Subsequent Round(s)—If Shadow Burst recharges, the silhouette golem uses it. If not, it uses Razor Shadow on a creature that has targeted its controller.
  • Defensive Round—The Silhouette continues to focus attacks on creatures that attack its controller, using Shadow Burst when it can and Razor Shadow otherwise.
  • Victorious Round—The silhouette golem doesn’t retreat while its controller is alive unless commanded to. If its controller is killed, it ceases acting and stands in place.

ABOUT

A silhouette golem is formed from raw shadowstuff from the Plane of Shadow. The extraction of materials is dangerous and often leads to madness or death. Once gathered, these shadows are placed in an arcane loom for two years, where it is then treated with many chemical and arcane processes. Once malleable, it is stretched, formed, and shaped into a two-dimensional humanoid form.

A silhouette golem is ephemeral and can fold into most shapes, making them easy to smuggle into restricted areas. Security-minded wizards and warriors covet them as they are absolutely loyal to their controller. Illusionists, entertainers, and artists use silhouette golems to study shape, line, and shadow, transforming them into everything from curiosities and monsters to hiding places. They possess a unique but limited form of teleportation.

Silhouette golems are eerily quiet. They move by stretching their form to a target location point and then shifting their form to reach that point. Watching one move can be disconcerting, and seeing them in numbers can be an overwhelming vision of rapidly shifting light and dark patterns. Depending on its configuration and whether it is located in shadows or darkness, a person can walk through an area containing a silhouette golem and never be the wiser.

d6 Silhouette Golem Components
1 A star sapphire worth 1,000 gp
2 A gold, diamond, and emerald crown worth 1,500 gp
3 A spell scroll containing finger of death
4 A rod of absorption
Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.