Golem, Steamwerks

Family: Golems

Large construct, unaligned

Armor Class 18 (natural armor)
Hit Points 189 (18d10 + 90)
Speed 30 ft.

22 (+6) 9 (-1) 20 (+5) 3 (-4) 11 (+0) 1 (-5)

Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 10
Languages understands the languages of its creator but can’t speak 681
Challenge 14 (11,500 XP)


  • Immutable Form. The golem is immune to any spell or effect that would alter its form. Magic Resistance. The golem has advantage on saving throws against spells and other magical effects. Magic Weapons. The golem’s weapon attacks are magical.


  • Multiattack. The golem makes two melee attacks. Earthbreaker. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage. Slam. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. Spear-Strut. Ranged Weapon Attack: + 11 to hit, range 20/60 ft., one target. Hit: 3 (1d6) piercing damage and 3 (1d6) fire damage.
  • Noxious Cloud (Recharge 6). The golem exhales poisonous gas in a 30-foot cone. It obscures vision as obscuring mist and each creature in that area must succeed on a DC 16 Constitution saving throw, taking 21 (6d6) fire damage on a failed save and becoming poisoned for 1d4 rounds, or half as much damage and not become poisoned on a successful one.


A steamwerks golem is a curious collection of heavy industrialized armor, machines and plating rolled into a large-but surprisingly agile-construct. It is a bloated thing of iron and steel, filthy with soot and oil, its rusting form belying its considerable quickness. Steam belches from innumerable vents and apertures and its movement accompanied by the scraping and grinding sound of protesting metal. Standing at just over ten feet tall and weighing 2,700 pounds, the steamwerks golem is able to repeat simple phrases programmed into its making during creation. Industrial Construction. Certain companies use steamwerks golems for harder work-and create larger specimens as a result. Many specialize in work such as deep mining or dangerous security work. Tales abound of vast steamwerks golems the size of small towns that are used to coordinate various tasks into a single entity; that these creatures-like their flesh golem cousins-occasionally go berserk is a secret few wish to admit to; steamwerks golems become so common in some places that they can outnumber employees.

Built-In Weaponry. Steamwerks golems are created with an ability to understand and use weapons, in the same way as a construct generally in human form. This weaponry is built into the construct at the time it is created, although some more advanced engineers have been able to modify the weapons after this point.

Section 15: Copyright Notice

Legendary Planet Adventure Path (5E) © 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham

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