Golem, Stuffkin

Family: Golems

Medium construct, neutral good

Armor Class 11
Hit Points 36 (8d8)
Speed 30 ft.

STR DEX CON INT WIS CHA
11 (+0) 13 (+1) 11 (+0) 10 (+0) 10 (+0) 13 (+1)

Skills Acrobatics +3, Insight +2, Investigation +2
Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Damage Immunities exhaustion, frightened, paralyzed, poisoned, unconscious
Senses passive Perception 10
Languages Common
Challenge 1/2 (100 XP)

SPECIAL TRAITS

  • Constructed Nature. The golem doesn’t require air, food, drink, or sleep.
  • False Appearance. While the stuffkin remains motionless, it is indistinguishable from an ordinary, inanimate version.
  • Harmed by Running Water. The stuffkin takes 20 acid damage if it ends its turn in running water.

ACTIONS

  • Multiattack. The stuffkin makes two attacks with it fists.
  • Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage and if the target is Tiny it is grappled (Escape DC 11).
  • Rend. Melee Weapon Attack: +3 to hit, reach 5 ft., one grappled creature. Hit: 8 (2d6 + 1) slashing damage.

ABOUT

What should be an inanimate stuffed object has come to life! Stuffed golems are filled with straw, cotton, or other soft material. This makes them quite effective at surviving all sorts of trauma but doesn’t necessarily make them very smart.

Stuffkin include patchwork girls made of clothing and filled with cotton as well as scarecrows meant to scare off birds.

Stuffkin birds are stuffed birds that have been reanimated by knooks. They are nearly impossible to kill.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

This is not the complete license attribution - see the full license for this page