Golem, Talos

Family: Golems

Huge construct, neutral

Armor Class 20 (natural armor and shield)
Hit Points 230 (20d12 + 100)
Speed 40 ft.

STR DEX CON INT WIS CHA
24 (+7) 15 (+2) 20 (+5) 10 (+0) 12 (+1) 11 (+0)

Skills Athletics +12, Perception +6
Damage Vulnerabilities psychic
Damage Immunities fire, necrotic, poison
Condition Immunities frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 16
Languages Understands Common but does not speak
Challenge 15 (13,000 XP)

Special Traits

  • Construct Fortitude. If damage reduces the talos golem to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is piercing or from a critical hit. On a success, the talos golem drops to 1 hit point instead.
  • Fire Absorption. Whenever the talos is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
  • Heated Body. A creature that touches the talos or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.
  • Heated Weapons. Any metal melee weapon the talos wields deals an extra 10 (3d6) fire damage on a hit (included in the attack).
  • Maintainable. Repairing 1 hit point of damage to the talos takes 1 hour and requires replacement parts, which can be bought in a large city for 20 st. If the talos drops to 0 hit points, it is destroyed and unrepairable.

Actions

  • Multiattack. The talos makes two melee attacks.
  • Dory Spear. Melee or Ranged Weapon Attack: +12 to hit, reach 20 ft., one target. Hit: 17 (3d6 + 7) piercing damage, or 20 (3d8 + 7) piercing damage if used with two hands to make a melee attack, plus 10 (3d6) fire damage.
  • Fist. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage plus 10 (3d6) fire damage. If the target is a creature, it is grappled (escape DC 20). Until the grapple ends, the target is restrained, and the talos can’t use this attack on anyone else.
  • Rock. Ranged Weapon Attack: +7 to hit, range 60/240 ft., one target. Hit: 24 (4d10 + 2) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be forced prone.

Reactions

  • Rock Catching. If a rock or similar object is hurled at the talos, the talos can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.

About

A titanic humanoid sculpted of bronze stands at the ready, its unseeing eyes and expressionless but finely sculpted features surveying its surroundings.

This golem has a humanoid body made from bronze. A talos golem can be fashioned in any manner, although it almost always displays armor of some sort. A talos golem is 24 feet tall and weighs about 10,000 pounds.

Sacred to Hephaestus. Created by Hephaestus, the original talos golem was gifted to King Minos of Crete. It would patrol the island three times a day and, upon spotting intruders, heat itself up and throw rocks or grappled its opponents. It was defeated by an arrow to its one weakness, in its ankle, which uncorks the molten lava within.

Section 15: Copyright Notice

5E RPG: Ancient Adventures. Copyright 2020, Mal and Tal, LLC; Author Michael Tresca.

This is not the complete section 15 entry - see the full license for this page