Golem, Toy Soldier

Family: Golems

Tiny construct, lawful neutral

Armor Class 15 (natural armor)
Hit Points 2 (1d4)
Speed 20 ft.

4 (-3) 15 (+2) 11 (+0) 10 (+0) 10 (+0) 10 (+0)

Skills Perception +2, Stealth +4
Damage Vulnerabilities fire
Damage Immunities poison
Damage Immunities paralyzed, petrified, poisoned
Senses passive Perception 12
Languages Common
Challenge 1/8 (25 XP)


  • Antimagic Susceptibility. The toy soldier is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the toy soldier must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
  • Constructed Nature. The golem doesn’t require air, food, drink, or sleep.
  • False Appearance. While the toy soldier remains motionless, it is indistinguishable from a toy soldier.
  • Familiar. With the GM’s permission, the find familiar spell can summon this creature.
  • Pack Tactics. The toy soldier has advantage on an attack roll against a creature if at least one of the toy soldier’s allies is within 5 feet of the creature and the ally isn’t incapacitated.


  • Bayonet. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.
  • Rifle. Ranged Weapon Attack: +4 to hit, range 30/100 ft., one creature. Hit: 4 (1d4+2) piercing damage.


These little wooden soldiers patrol the Valley of the Dolls, with guns on their shoulders, walking stiffly back and forth. Each of these soldiers is made out of one piece of wood, and wears a high black hat and a red coat with black buttons, while their trousers are painted white.

Toy soldiers act as guards of the local village, where the dolls live.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

This is not the complete section 15 entry - see the full license for this page