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Large monstrosity, neutral

Armor Class 14 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 40 ft., fly 50 ft.

19 (+4) 13 (+1) 19 (+4) 4 (-3) 13 (+1) 10 (+0)

Saving Throws Dexterity +6, Constitution +9
Skills Perception +11
Senses darkvision 60 ft., passive Perception 21
Languages Draconic
Challenge 13 (10,000 XP)

Special Traits

  • Draconic Heritage. Roll a d10 and refer to the table below for the color of the gorgimera’s dragon head.
  • Flyby. The gorgimera doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
  • Keen Smell. The gorgimera has advantage on Wisdom (Perception) checks that rely on smell.
  • Charge. If the gorgimera moves at least 20 feet straight towards a creature and then hits with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
d10 Head Color Breath Weapon
1-2 Black 40-foot-long, 5-foot-wide line of acid
3-4 Blue 40-foot-long, 5-foot-wide line of lightning
5-6 Green 20-foot cone of poisonous gas
7-8 Red 20-foot cone of fire
9-10 White 20-foot cone of cold


  • Multiattack. The gorgimera makes five melee attacks: two with its claws, two bites, and one gore attack. Alternatively, it can use its two breath weapons in place of the bite attacks.
  • Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage.
  • Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
  • Gore. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
  • Dragon Breath (Recharge 5-6). The dragon head exhales its breath based on the results from the table above. Each creature in the area affected must make a DC 18 Dexterity saving throw, taking 31 (7d8) damage on a failed save, of half as much on a successful one. Damage type determined by the table above.
  • Gorgon Breath. (Recharge 5-6). The gorgon head exhales petrifying gas in a 30-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or begin to turn to stone and be restrained. The restrained target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrified until freed by a greater restoration spell or other magic.


This hideous creature has leathery dragon wings and three heads; a lion, a dragon, and a gorgon. Its hindquarters are that of a gorgon and its forequarters are that of a great lion.

A gorgimera is a chimerical creature with the heads of a lion, dragon, and gorgon. It has the hindquarters of a gorgon and the forequarters of a lion. It is a highly territorial predator whose hunting range often covers several square miles around its lair. The creature makes its home inside caves high atop mountains or deep inside caverns.

A typical lair contains a mated pair and one or two young. A gorgimera’s dragon head can be that of any of the evil dragons (see below). The lion head has no mane, and the scaled gorgon head is a deep navy blue with glowing red eyes.

A gorgimera prefers to attack from ambush. It usually attacks by biting with its lion head and dragon head, butting with its gorgon head, and slashing with its front leonine paws. In lieu of biting, the dragon head and gorgon head can emit their respective breath weapons.

Section 15: Copyright Notice

Tome of Horrors © 2018, Frog God Games, LLC; Authors: Kevin Baase, Erica Balsley, John “Pexx” Barnhouse, Christopher Bishop, Casey Christofferson, Jim Collura, Andrea Costantini, Jayson ‘Rocky' Gardner, Zach Glazar, Meghan Greene, Scott Greene, Lance Hawvermale, Travis Hawvermale, Ian S. Johnston, Bill Kenower, Patrick Lawinger, Rhiannon Louve, Ian McGarty, Edwin Nagy, James Patterson, Nathan Paul, Patrick N. Pilgrim, Clark Peterson, Anthony Pryor, Greg Ragland, Robert Schwalb, G. Scott Swift, Greg A. Vaughan, and Bill Webb

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