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Gorgon, Dis-Corrupted

Family: Gorgon

Large monstrosity, neutral evil

Armor Class 17 (natural armor)
Hit Points 126 (12d10 + 60)
Speed 40 ft.

STR DEX CON INT WIS CHA
20 (+5) 9 (-1) 20 (+5) 2 (-4) 12 (+1) 7 (-2)

Skills Perception +4
Condition Immunities petrified
Senses darkvision 60 ft., passive Perception 14
Languages
Challenge 5 (1,800 XP)

SPECIAL TRAITS

  • Regressing Blows (1/Turn). A creature hit by a melee attack from the Dis-corrupted gorgon must succeed on a DC 15 Intelligence saving throw or revert to increasing ignorance. The target’s Intelligence, Wisdom, and Charisma scores are each reduced by 2. This reduction is cumulative but cannot reduce any of the target’s scores to less than 3. This reduction lasts until the target finishes a short rest or benefits from a greater restoration spell or similar magic.
  • Trampling Charge. If the gorgon moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the gorgon can make one attack with its hooves against it as a bonus action.

ACTIONS

  • Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) piercing damage.
  • Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.
  • Petrifying Breath (Recharge 5-6). The gorgon exhales petrifying gas in a 30-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw. On a failed save, a target begins to turn to stone and is restrained. The restrained target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrified until freed by the greater restoration spell or other magic.

ABOUT

Mutations and regression to brute, animalistic states afflict all creatures in an area that the Dis legion controls. Intelligent creatures feel their thoughts becoming muddled, social order breaks down, and bestial violence becomes the only rule victims of Dis corruption can understand. While highly intellectual creatures might resist this corruption for a time, creatures that are already prone to aggression and brute violence find their abilities magnified by this devolution.

Dis Corruption

Dis corruption grants the Regressing Blows trait.

Regressing Blows (1/Turn). A creature hit by a melee attack from the corrupted creature must succeed on an Intelligence saving throw or suffer increasing ignorance. The target’s Intelligence, Wisdom, and Charisma scores are each reduced by 2. This reduction is cumulative but cannot reduce any of the target’s scores to less than 3. This reduction lasts until the target finishes a short rest or it is the target of a greater restoration spell or similar magic.

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