Gorgon, High

Medium aberration (titanspawn), lawful evil

15 (+2) 16 (+3) 20 (+5) 15 (+2) 14 (+2) 19 (+4)

Armor Class 16 (with mage armor )
Hit Points 123 (13d8 + 65)
Speed 30 ft.
Skills Arcana +6, Deception +8, Perception +6
Damage Resistances cold, necrotic, psychic
Damage Immunities poison
Condition Immunities paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 16
Languages Gorgon, Titan Speech, plus any two other tongues
Challenge 9 (5,000 XP)

Special Traits


  • Multiattack. The high gorgon makes two scimitar attacks and one Serpents attack.
  • Scimitar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 7 (2d6) poison damage.
  • Serpents. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 21 (6d6) poison damage.


High gorgons rarely fight directly, preferring to use their servants and low gorgons instead. However, they are capable warriors, using their spells and scimitar to great effect. Once the gorgon has the upper hand, it will not be afraid to reveal the serpents within, as it is certain that no one will survive the fight to report that they are more than what they seem.


A high gorgon looks like a hairless human with faintly elfin features, yet there is something indeterminably cold about its behavior. Within the smooth flesh of its abdomen lies a twisting mass of proboscises or tentacles shaped like fanged serpents. The gorgon can reveal these appendages via a bizarre muscled orifice, a barely discernible vertical slash like a tight-lipped mouth. When revealed, these serpentine appendages lash out through the wet crimson gap, their fangs dripping with venom. High gorgons have their own unique tongue, derived from Titan Speech, which they keep secret from all others except their low gorgon brethren.

Talented Deceivers. High gorgons don’t have a proper culture of their own, really; they imitate human society as best they can. Within human society, high gorgons often pose as members of obscure human cults, which seek to convince adherents to grant a little more indulgence to their sect’s unusual customs. They have no real allies among the other races, but they have been known to hire or cooperate with various goblins, werewolves, and even Unredeemed asaatthi.

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