Family: Orc

Large beast, neutral

Armor Class 13 (natural armor)
Hit Points 85 (10d10 + 30)
Speed 40 ft.

23 (+6) 9 (-1) 17 (+3) 2 (-4) 10 (+0) 5 (-3)

Skills Perception +2
Senses darkvision 60 ft., passive Perception 12
Challenge 3 (700 XP)


  • Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
  • Charge. If the gorthek moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be forced prone.


  • Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) piercing damage.


Gortheks are a strange combination of primeval bison and ornery rhinoceros, with a leonine head crowned with ramlike horns, 7 feet high at the shoulder and weighing over four tons. They travel the steppe in small herds and charge anything they perceive as a threat. Orcs raise the beasts from infancy to serve as living weapons, with riders bonding with them at a young age as they train together. Orc riders use specially crafted saddles mounted behind the massive horns and guide their mounts using spiked reins.

Section 15: Copyright Notice

Aegis of Empires Adventure Path © 2021, Legendary Games; Authors: Greg A. Vaughan, Matt Goodall, Steve Helt, Tom Knauss, Anthony Pryor, Alistair J. Rigg, and Jeffrey Swank; based on original material by Greg A. Vaughan.

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