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Grandfather Araganaqlta’a

Huge dragon, neutral

Armor Class 18 (natural armor)
Hit Points 300 (24d12+144)
Speed 25 ft., swim 40 ft.

STR DEX CON INT WIS CHA
25 (+7) 16 (+3) 23 (+6) 20 (+5) 19 (+4) 12 (+1)

Saving Throws Dex +8, Con +11, Wis +9, Cha +6
Skills Athletics +12, History +10, Nature +10, Perception +14, Persuasion +11, Sense Motive +14
Condition Immunities charmed, paralyzed, poisoned, prone, stunned
Senses blindsight 60 ft., tremorsense 120 ft., passive Perception 24
Languages Common, Sylvan, telepathy 120 ft.
Challenge 16 (15,000 XP)

SPECIAL TRAITS

  • Legendary Resistance (3/Day). If Grandfather Araganaqlta’a fails a saving throw, he can choose to succeed again.
  • Magic Resistance. Grandfather Araganaqlta’a has advantage on saving throws against spells and other magical effects.
  • Shapechange. Grandfather Araganaqlta’a magically polymorphs into a humanoid or reptile beast that has a Challenge no higher than his own, or back into his true form. He reverts to his true form if he dies. In a new form, Grandfather Araganaqlta’a retains his alignment, hit points, hit dice, ability to speak, proficiencies, Legendary Resistance, and Intelligence, Wisdom, and Charisma scores, as well as this action. His statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.
  • Snake Loyalty. Any snake within 1 mile of Grandfather Araganaqlta’a is considered to be charmed. As an action, the Grandfather Araganaqlta’a can summon snakes or snake swarms. The called snakes arrive within 1 round, and act as allies of the Grandfather Araganaqlta’a, obeying his telepathic commands. The combined total of snakes summoned can be up to Challenge 15. Snakes summoned this way remain until they die or are dismissed as a bonus action.
  • Spikes. Whenever the araganaqlta’a is struck in melee, the attacker takes 3 (1d6) piercing damage. A creature that ends its turn grappled by the araganaqlta’a takes 7 (2d6) piercing damage.

ACTIONS

  • Multiattack. Grandfather Araganaqlta’a makes three attacks: one with his bite and two with his tail hook.
  • Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 34 (6d8 + 7) piercing damage and the target must make a DC 20 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one. Fiends that are resistant or immune to poison take radiant damage instead.
  • Tail Hook. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 21 (4d6 + 7) piercing damage. Grandfather Araganaqlta’a can choose to deal half damage and grapple the target (escape DC 20).

LEGENDARY ACTIONS

Grandfather Araganaqlta’a can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Grandfather Araganaqlta’a regains spent legendary actions at the start of his turn.

  • Tail Attack. Grandfather Araganaqlta’a makes a tail hook attack.
  • Move and Bite (Costs 2 Actions). Grandfather Araganaqlta’a moves up to his speed and bite.
  • Command Snakes (Costs 3 Actions). Grandfather Araganaqlta’a commands all snakes within 100 feet to attack. Any snake or snake swarm in this radius must use its reaction if able to make an immediate attack against one enemy of Grandfather Araganaqlta’a within the snake’s reach.

ABOUT

These massive snakes can be found in nearly any environment, but they best love deep caves and dark forested rivers. The araganaqlta’a is brightly colored in a riot of hues, with ridges of bright red sawtoothed spikes running along each of its flanks and a double-hooked claw at the tip of its tail. These clever shapeshifters often walk amongst mortals in humanoid guise, almost always elegantly dressed as befits their station. They see themselves as the rulers of all snakes and serpentine creatures, and they expect deference if not obedience from those to whom they reveal their true nature. The enjoy conversation and interaction with humanoids, who possess a cleverness that is often missing in their relations with snakes and other beasts of the field. They enjoy rewarding those that please or entertain them with worthy and memorable connections, but they are quick to punish desecrators of nature and any who persecute snakes. In its natural form the araganaqlta’a is over 30 feet long and weighs over 700 pounds.

Grandfather Ara?anaqlta’a. None but the araganaqlta’a themselves know whether the creature (or creatures) called Grandfather Araganaqlta’a is actually a unique creature or merely an honorific granted to the eldest, wisest, and most powerful of their kind. They may be primordial scions of some elder being or a material embodiment of the spiritual essence of snakes. What is certain is that any creature bearing the title of Grandfather Araganaqlta’a has command of virtually every snake within his domain and often have either created or attracted many new species of snakes unobserved anywhere else.

While some fear the giant snake entity, Grandfather Araganaqlta’a is both intelligent and benevolent, sometimes entertaining guests who do not draw his ire, conversing with them and asking news of the outside world. Grandfather Araganaqlta’a rarely acts on the affairs of mortals but has been known to do so when the stakes are high enough.

Section 15: Copyright Notice

Latin American Monsters (5E) © 2021, Legendary Games; Authors Miguel Colon, Ismael Alvarez, Robert J. Grady, Jason Nelson.